The Frame menu controls multiple frame buffers in SAOtng.
Each frame buffer has its own colormap associated with it and can
display one or more images. The current frame is displayed below the
menu. (Also displayed beneath the menu is the section of the frame
into which the next image will be written. This is controlled by the
Region menu.)
The following options are available via the File menu:
- Goto Frame [n]
- For each frame, a Goto Frame menu option exists to
change frames.
- Create New Frame [n]
- Create a new frame named n, where n is the
next available frame number.
In addition, if more than one frame has been created, the following options
become available:
- Goto Next Frame
- Make the next frame (in numeric sequence) the current frame, wrapping
back to frame 1 as needed.
- Goto Previous Frame
- Make the previous frame (in numeric sequence) the current frame, wrapping
back to the last frame as needed.
- Delete This Frame
- Delete the current frame (including any image being displayed).
- Blink Frames
- Blink frames by displaying them in sequence. The blink rate can be
controlled using the Control Panel menu option in the
File menu. While blinking is active, the name of this option
is changed to Stop Blink and it is used to stop the blinking.
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Last Updated May 1, 1995