The Frame Menu

The Frame menu controls multiple frame buffers in SAOtng. Each frame buffer has its own colormap associated with it and can display one or more images. The current frame is displayed below the menu. (Also displayed beneath the menu is the section of the frame into which the next image will be written. This is controlled by the Region menu.)

The following options are available via the File menu:

Goto Frame [n]
For each frame, a Goto Frame menu option exists to change frames.

Create New Frame [n]
Create a new frame named n, where n is the next available frame number.

In addition, if more than one frame has been created, the following options become available:

Goto Next Frame
Make the next frame (in numeric sequence) the current frame, wrapping back to frame 1 as needed.

Goto Previous Frame
Make the previous frame (in numeric sequence) the current frame, wrapping back to the last frame as needed.

Delete This Frame
Delete the current frame (including any image being displayed).

Blink Frames
Blink frames by displaying them in sequence. The blink rate can be controlled using the Control Panel menu option in the File menu. While blinking is active, the name of this option is changed to Stop Blink and it is used to stop the blinking.
Return to SAOtng GUI Help Page

Return to Main SAOtng Help Page

Last Updated May 1, 1995